Shell of a Ghost (Skill Card)
ATK:
0
DEF:
0
View:
2640
Can be used if you have 0 cards in your hand and you only control "Infernity" monsters. You can take 1 "Infernity Launcher" from your Deck and place it at the top of your Deck. Then place 1 "Infernity Launcher" from outside your Deck at the bottom of your Deck. This Skill can only be used once per Duel.
Shell of a Ghost (Skill Card) — Power Evaluation
Final Score: 30 ± 8 · Confidence: Medium
- Intrinsic: 33 · Deck: — · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility
Why it scores here
Shell of a Ghost is a Skill card with no ATK, DEF or body, so no stat earns points; it scores only on what it converts. It can place an Infernity Launcher on top of the Deck, so the next draw is that card, but only with an empty hand, an Infernity-only field, and once per duel, a hard self-locking gate. It gives no card advantage, no hand search and no board by itself, and no decks or combos are supplied to confirm a measured role. Guide text presents it as one of the two most-used Infernity skills, which supports a real niche, but the score stays near the intrinsic baseline.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Gated by an empty hand, an Infernity-only field and once-per-duel use, so it is rarely live; the 0-hand line is described in guide text, not measured (inferred). |
| Combo & Conversion | 35 | It only sets the next draw to an Infernity Launcher and adds no board by itself; combos_evidence is empty, so there is no measured conversion (inferred from text). |
| Resource Economy | 45 | No draw, no search to hand and no card gain: one Launcher moves from Deck to top and one from outside the Deck goes to the bottom, a net +1 card in the Deck with no advantage (verified). |
| Effect & Interaction | 5 | No negation, removal or opponent interaction in the text (verified). |
| Material Utility | 5 | A Skill card is not a monster and provides no material value (verified). |
| Resilience & Flexibility | 25 | Once per duel and blocked by any card in hand, so a single change to the hand or field ends it (verified). |
| Deck-Building Efficiency | 40 | Requirements force a single-archetype line (Infernity field, empty hand), a restrictive commitment rather than a flexible slot (inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Utility (secondary). Intrinsic ≈ 33, Deck ≈ —, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: Final = Intrinsic + modifiers (no decks and no combos, so Deck = null)
Strengths
- Can place an Infernity Launcher on top of the Deck, so the next draw is that card (verified)
- No stated cost in the text (verified)
Weaknesses
- Hard gate: empty hand and Infernity-only field (verified)
- Once per duel (verified)
- No hand advantage, no body, no interaction (verified)
- Net +1 card in the Deck with no advantage (verified)
Counters / choke points
- No counter evidence supplied (no decks, combos or interaction data)
Best use
Searcher/Tutor (top-of-deck Launcher setup). Decks: Infernity (named in guides 308 and 1138; no deck rows supplied). Suggested copies: 1.
Evidence & gaps
- Verified: Text gate: 0 cards in hand and only Infernity monsters controlled; Effect: take an Infernity Launcher from Deck to top, place one from outside the Deck at bottom; Once per duel; Skill card with no ATK/DEF or body
- Inferred: Guide 1138 presents it among the two most-used Infernity skills (guide text, not a measured rate); Accessibility and deck-cost estimates from the gate conditions
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no usage statistics (StatisticsCard) — archetype inclusion % unavailable no banlist token — assumed 3 copies (unlimited) no rulings supplied for the 0-hand and bottom-placement interaction no Skill-pool or selection-rate data for how often this skill is chosen





